Dice Tower
+2
Drome
Karbrae
6 posters
Page 2 of 9
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Re: Dice Tower
The member 'mageconsul' has done the following action : Dices roll
#1 '1d20' : 4, 8, 17
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#2 '1d20' : 20, 15, 14
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#3 '1d20' : 5, 16, 3
#1 '1d20' : 4, 8, 17
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#2 '1d20' : 20, 15, 14
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#3 '1d20' : 5, 16, 3
Re: Dice Tower
1. Hits with bite: (1d3-1) 1-2 = 1; 3-4 = 2; 5-6 = 3.
2. Crits with first strike (1d2-1): 1-2 = 1; 3-4 = 2. Hits with claw and bite.
3. Hits with claw.
2. Crits with first strike (1d2-1): 1-2 = 1; 3-4 = 2. Hits with claw and bite.
3. Hits with claw.
mageconsul- Posts : 133
Join date : 2019-01-13
Re: Dice Tower
The member 'mageconsul' has done the following action : Dices roll
#1 '1d6' : 5
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#2 '1d4' : 4, 3
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#3 '1d6' : 3
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#4 '1d4' : 4
#1 '1d6' : 5
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#2 '1d4' : 4, 3
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#3 '1d6' : 3
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#4 '1d4' : 4
Re: Dice Tower
The member 'Karbrae' has done the following action : Dices roll
#1 '1d20' : 19
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#2 '1d6' : 1
#1 '1d20' : 19
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#2 '1d6' : 1
Re: Dice Tower
dark one attack +2 (light sensitivity penalty negated by flanking bonus)
dark one regular damage 1d4+1
dark one sneak attack dmg 2d6
dark one regular damage 1d4+1
dark one sneak attack dmg 2d6
Re: Dice Tower
The member 'Karbrae' has done the following action : Dices roll
#1 '1d20' : 7
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#2 '1d4' : 3
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#3 '1d6' : 1, 5
#1 '1d20' : 7
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#2 '1d4' : 3
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#3 '1d6' : 1, 5
Re: Dice Tower
Rolling a concentration check, if she can't step out of range from all enemies and has to cast defensively.
Concentration +9
Two magic missiles at the same dark one.
1d4+1 each.
Concentration +9
Two magic missiles at the same dark one.
1d4+1 each.
Drome- Posts : 132
Join date : 2018-06-02
Re: Dice Tower
The member 'Drome' has done the following action : Dices roll
#1 '1d20' : 16
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#2 '1d4' : 4, 2
#1 '1d20' : 16
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#2 '1d4' : 4, 2
Attack against Creeper
The member 'Mad Monkey Hu Sen' has done the following action : Dices roll
#1 '1d20' : 9
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#2 '1d6' : 6
#1 '1d20' : 9
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#2 '1d6' : 6
Re: Dice Tower
Attacking dark one leader with two darts of Magic Missile. Each dart deals 1d4 + 1 damage.
wigglewyrms- Posts : 137
Join date : 2019-01-13
Re: Dice Tower
+1 Longbow fired at dark one leader (+8 to hit; 1d8 damage if hit).
Two badgers move to attack dark one leader (total of two claw attacks, one for each; 1d2-1 damage if hit).
Third badger takes three attacks to dark one adjacent to it (2 claws, one bite; bite deals 1d3-1 if hit).
Two badgers move to attack dark one leader (total of two claw attacks, one for each; 1d2-1 damage if hit).
Third badger takes three attacks to dark one adjacent to it (2 claws, one bite; bite deals 1d3-1 if hit).
mageconsul- Posts : 133
Join date : 2019-01-13
Re: Dice Tower
The member 'mageconsul' has done the following action : Dices roll
#1 '1d20' : 20
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#2 '1d8' : 6
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#3 '1d20' : 19, 17
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#4 '1d4' : 3, 3
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#5 '1d20' : 10, 1, 9
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#6 '1d6' : 4
#1 '1d20' : 20
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#2 '1d8' : 6
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#3 '1d20' : 19, 17
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#4 '1d4' : 3, 3
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#5 '1d20' : 10, 1, 9
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#6 '1d6' : 4
Re: Dice Tower
Rolling an additional d8 for critical damage.
mageconsul- Posts : 133
Join date : 2019-01-13
Re: Dice Tower
Sacrificed spell Close Wounds to spontaneously cast Cure Moderate Wounds for 2d8+4.
mageconsul- Posts : 133
Join date : 2019-01-13
Re: Dice Tower
Rolling a handle animal for fun.
Handle animal +4
Handle animal +4
Drome- Posts : 132
Join date : 2018-06-02
Knowledge: Religion roll
Roll +2 to determine Time of Troubles knowledge
Mad Monkey Hu Sen- Posts : 95
Join date : 2019-01-11
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